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- Amy S..Bruckman

 saggio, 2002

Encouraging Attitudinal Change through Online Oral History

 http://www.cc.gatech.edu/%7Easb/papers/palaver-icls02.pdf

Computing technology has been used extensively in the classroom to aid students in learning about math, science, and writing. Comparatively little work has focused on the sorts of history learning computing technology facilitates, if any. Can computing technology be used to facilitate history learning? What does it mean to support history learning? How do we evaluate such learning? In this paper, we give an overview of some of the key components of history learning and discuss one way to encourage them: supporting students as they explore history through direct contact with and interpretation of primary sources. We present Palaver Tree Online, a constructionist and social constructivist environment that aims to enable authentic history learning by supporting students in doing oral history projects online. We then discuss the impact of the system on the development of empathy, one of the four forms of historical thought. Specifically, analysis of the data shows that students develop an increased empathy for elders and a stronger enjoyment of learning history through participation in online oral history.

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 saggio, 1993

Gender Swapping on the Internet

 http://www-static.cc.gatech.edu/~asb/papers/gender-swapping.txt

In text-based virtual reality environments on the Internet called MUDs, it is possible to pretend to be the opposite gender. In these virtual worlds, the way gender structures basic human interaction is often noticed and reflected upon. This paper introduces MUDs, and then presents a community discussion about gender issues that MUDs inspired. Gender swapping is one example of ways in which network technology can impact not just work practice but also culture and values.

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 saggio, 1992

Identity Workshop: Emergent Social And Psychological Phenomena In Text-Based Virtual Reality

 ftp://ftp.cc.gatech.edu/pub/people/asb/papers/identity-workshop.rtf

This survey paper introduces the different kinds of MUDs, and social phenomena typical of each kind. It introduces issues of representations of self and how MUDs form a kind of "identity workshop." Introduces the notion of MUDs as an evocative medium--by being between reality and unreality, MUDs often encourage people to reflect on the nature of reality. Introduces gender issues that arise in MUDs, and explores the topic of MUD addiction. April 1992.

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