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Poster Mark, 1995
Postmodern Virtualities
http://www.hnet.uci.edu/mposter/writings/internet.html
(This essay appears as Chapter 2 in the book The Second Media Age (Blackwell 1995)
Poster Mark, 1995
CyberDemocracy: Internet and the Public Sphere
http://www.hnet.uci.edu/mposter/writings/democ.html
The discussion of the political impact of the Internet has focussed on a number of issues: access, technological determinism, encryption, commodification, intellectual property, the public sphere, decentralization, anarchy, gender and ethnicity. While these issues may be addressed from a number of standpoints, only some them are able to assess the full extent of what is at stake in the new communications technology at the cultural level of identity formation.
Rossetto Louis, 1995
Rebuttal of the Californian Ideology
http://www.alamut.com/subj/ideologies/pessimism/califIdeo_II.html
Louis Rossetto's reply to Richard Barbrook and Andy Cameron's The Californian Ideology
Bechar-Israeli, Haya, 1995
FROM TO : NICKNAMES, PLAY, AND IDENTITY ON INTERNET RELAY CHAT
http://free.art.pl/fotografie/FROM_Bonehead_TO_cLoNehEAd/
Franco Berardi Bifo, 1995
Il reale e il virtuale - Intervista a Franco berardi (mediamente)
http://www.mediamente.rai.it/home/bibliote/intervis/b/berardi.htm
Franco Berardi, quali sono, secondo te, le regole che governano il mondo reale e quello
digitale?
Turkle Sherry, 1995
Virtuality and Its Discontents. Searching for Community in Cyberspace
http://hevra.haifa.ac.il/~soc/lecturers/talmud/files/547.htm
Adapted from Life on the Screen by Sherry Turkle.
Copyright 1995 by Sherry Turkle.
Reprinted by permission of Simon and Schuster, Inc.
Baym, Nancy, 1995
The Performance of Humor in Computer-Mediated Communication
http://jcmc.indiana.edu/vol1/issue2/baym.html
There has been very little work on humor in computer-mediated communication (CMC). Indeed, the implication of some CMC work is that the medium is inhospitable to humor. This essay argues that humor can be accomplished in CMC and can be critical to creating social meaning on-line. The humor of the Usenet newsgroup rec.arts.tv.soaps (r.a.t.s.), which discusses soap operas, is analyzed. The method combines user surveys with message analysis to show the prevalence and importance of humor in r.a.t.s.
Jones Steve, 1995
Computer-Mediated Communication and Community: Introduction
http://www.ibiblio.org/cmc/mag/1995/mar/jones.html
This excerpt is the introductory chapter from the book CyberSociety: Computer-Mediated Communication and Community from Sage Publications (Newbury Park, CA).
Fernback Jan & Brad Thompson, 1995
Virtual Communities: Abort, Retry, Failure?
http://www.well.com/user/hlr/texts/VCcivil.html
Community is an important aspect of life for most people. Cooley (1983) says that all normal humans have a natural affinity for community. He suggests that the primary factor inhibiting the formation of communities, no matter what their scale, is that they are difficult to organize. Extending the moral ideals inherent in nearly all individuals to the notion of community requires a system or institutional framework. The development and maintenance of such institutions sap the energy of the members of the would-be community and confuse the moral ideals inherent in the notion of community with the project of the institution itself. Thus enervated, the people lose their focus on the moral order they were trying to achieve.
Cailliau Robert, 1995
A Little History of the World Wide Web from 1945 to 1995
http://www.w3.org/History.html
1945
Vannevar Bush writes an article in Atlantic Monthly about a photo-electrical-mechanical device called a Memex, for memory extension, which could make and follow links between documents on microfiche..
Anders Peter, 1996
Envisioning Cyberspace: The Design of OnLine Communities
http://www.fundacion.telefonica.com/at/eanders.html#abstract
The development of the World Wide Web into an active, visual social environment poses unique opportunities for the design professions. Multi-user Domains, social meeting places in cyberspace, are mostly text-based virtual realities which use spatial references to set the stage for social interaction.
December John, 1996
Units of Analysis for Internet Communication
http://jcmc.indiana.edu/vol1/issue4/december.html
When communication researchers make claims about the relationship of media to individuals or society, they use the term media to mean a variety of things. For example, a researcher might try to prove the claim "television causes X," where X might be anything from aggressive behavior to bad vision or a crisis in a sense of self. In this case, is the researcher talking about the television signals in the air, people who work at television stations, people who produce or act in television programs, the television programs themselves, television receiving sets, or some or all of these things?
, 1996
A Skeptical View of Computing
http://www.stanford.edu/class/ee380/9697fall/node1.html
Does daily life require computers, digital networks? They're irrelevant to cooking, driving, visiting, negotiating, eating, hiking, dancing, speaking, and gossiping. You don't need a keyboard to bake bread, play touch football, piece a quilt, build a stone wall, recite a poem, or say a prayer. Virtual communities chatter about cybersex, cybersluts, and cyberporn, but the real thing isn't there.
Parks Malcolm R., 1996
Making Friends in Cyberspace
http://jcmc.indiana.edu/vol1/issue4/parks.html
From its birth as a way of linking a few university and defense laboratories in the late 1960s, the Internet has grown into a global network connecting between 30 and 40 million people (Elmer-Dewitt, 1995). Social linkages in the form of E-mail and discussion groups appeared in the first days of the Internet and have grown explosively ever since. Today there are over 5,000 Internet discussion groups (Hahn & Stout, 1994).
Hamman Robin B., 1996
The Role of Fantasy in the Construction of the On-line Other: a selection of interviews and participant observations from cyberspace
http://www.socio.demon.co.uk/fantasy.html
last accessed 8/31/99 ( non attivo)
Hamman Robin, 1996
One Hour in the eWorld Hot Tub: a brief ethnographic project in cyberspace
http://www.socio.demon.co.uk/project.html
MA Dissertation by Robin B. Hamman, Department of Sociology, University of Essex, Colchester, UK (sito probabilmente dismesso)
Morris Merrill, 1996
The Internet as Mass Medium
http://jcmc.indiana.edu/vol1/issue4/morris.html
The Internet has become impossible to ignore in the past two years. Even people who do not own a computer and have no opportunity to "surf the net" could not have missed the news stories about the Internet, many of which speculate about its effects on the ever-increasing number of people who are on line. Why, then, have communications researchers, historically concerned with exploring the effects of mass media, nearly ignored the Internet?
Hamman Robin, 1996
One Hour in the eWorld Hot Tub: a brief ethnographic project in cyberspace
http://www.socio.demon.co.uk/project.html
(non accessibile)
Hamman Robin, 1996
Cyborgasms Cybersex Amongst Multiple-Selves and Cyborgs in the Narrow-Bandwidth Space of America Online Chat Rooms
http://cybersoc.blogs.com/cyborgasms.html
Cybersex in online chat rooms is defined here as having two forms: 1) computer mediated interactive masturbation in real time and, 2) computer mediated telling of interactive sexual stories (in real time) with the intent of arousal. Both of these forms of cybersex are found on America Online. Ethnographic methods are used in researching and writing this paper.
Ribeiro Gustavo Lins, 1996
Cybercultural Politics. Political Activism
http://www.unb.br/ics/dan/Serie212empdf.pdf
Globalization, the information era and non-governmental organizations are highlycomplex,
much debated topics that may be considered as causes and results of many
changes in political, social, cultural and economic contemporary life. I want to explore the
entwinement of these issues to shed light on the emergence of another dimension of
political and cultural life, the emergence of the virtual-imagined transnational community
that can be better understood through an analysis of cybercultural politics.
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