Saggi & Papers
Schubert Thomas, Friedmann Frank, 1998
Embodied Presence in Virtual Environments
http://www.personal.uni-jena.de/~sth/papers/vri98.pdf
Presence, the sense of being in a virtual environment (VE), is analysed
in an embodied cognition framework. We propose that VEs are
mentally represented as meshed sets of patterns of actions and that
presence is experienced when these actions include the perceived
possibility to navigate and move the own body in the VE. A factor
analyses of survey data shows 3 different presence components:
spatial presence, involvement, and judgement of realness. A path
analysis shows that spatial presence is mostly determined by sources
of meshed patterns of actions: interaction with the VE, understanding
of dynamics, and perception of dramatic meaning.
|