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Miller Hugh and Mather Russell, 1998
The Presentation of Self in WWW Home Pages
http://sosig.esrc.bris.ac.uk/iriss/papers/paper21.htm
Identity is socially mediated (Gilligan, 1982), and much of that mediation is through language (Harre, 1989). It follows that as new social processes and new ways of using language emerge, it may be possible to develop new aspects of identity. It has been suggested, for instance by Gergen (1991, 1992), that the developing communication technologies of the last twenty years have had profound implication for our sense of self.
Novak Thomas P., Hoffman Donna L., 1998
Bridging the Digital Divide: The Impact of Race on Computer Access and Internet Use
http://www.cybercultura.it/pdf/1998_Bridging_Digita_Divide.pdf
That portion of the Internet known as the World Wide Web has been riding an exponential growth curve since 1994 (Network Wizards 1998; Rutkowski 1998), coinciding with the introduction of NCSA’s graphically-based software interface Mosaic for “browsing” the World Wide Web (Hoffman, Novak, and Chatterjee 1995).
Mizrach Steve, 1998
Do Electronic Mass Media Have Negative Effects On Indigenous People?
http://www.fiu.edu/~mizrachs/media-effects-indians.html
The media do not cause indigenous people to acculturate to the dominant society, and actually help them resist acculturation.
Schubert Thomas, Friedmann Frank, 1998
Embodied Presence in Virtual Environments
http://www.personal.uni-jena.de/~sth/papers/vri98.pdf
Presence, the sense of being in a virtual environment (VE), is analysed
in an embodied cognition framework. We propose that VEs are
mentally represented as meshed sets of patterns of actions and that
presence is experienced when these actions include the perceived
possibility to navigate and move the own body in the VE. A factor
analyses of survey data shows 3 different presence components:
spatial presence, involvement, and judgement of realness. A path
analysis shows that spatial presence is mostly determined by sources
of meshed patterns of actions: interaction with the VE, understanding
of dynamics, and perception of dramatic meaning.
Morahan-Martin, Janet, 1998
Women and Girls Last: Females and the Internet
http://sosig.esrc.bris.ac.uk/iriss/papers/paper55.htm
The Internet has been dominated by males since its inception. Although use of the Internet by females has increased dramatically in the last few years, women and girls worldwide still use the Internet less and in different ways than males. Low Internet use by females not only gives them less access to information and services available online, but also can have negative economic and educational consequences. This paper discusses barriers to greater female use of the Internet: the Internet as new technology, the masculine Internet culture, and gendered communication styles online. Historically, females have been less likely to embrace new technology than females.
Chattoe edmund, 1998
Virtual Urban Legends: Investigating the Ecology of the World Wide Web
http://sosig.esrc.bris.ac.uk/iriss/papers/paper37.htm
This paper traces the evolution of several ecological phenomena connected with the spread of replicating messages on the World Wide Web (web) and Internet (net). The paper begins by discussing some basic ecological and evolutionary concepts and then turns to analysing common features of replicating messages which have adapted them to survive in these particular 'ecologies'.
Abdelnour Nocera José L., 1998
Virtual environments as spaces of symbolic construction and cultural identity: Latin American virtual communities
http://www.it.murdoch.edu.au/catac/catac98/pdf/15_nocera.pdf
The aim of this work is to understand the sociopsychological
and cultural realities of virtual communities as live spaces of meeting and
high interaction framed within the Latin American context. The study will
consist of a comparative ethnographic study of several Latin communities,
using the tools of participant observation and focused interviews.
, 1999
Il computer-linguaggio discrimina le donne
http://www.mediamente.rai.it/biblioteca/biblio.asp?id=343&tab=int
Intervista a Sherry Turkle sulla Biblioteca Multimediale di Mediamente.
Mason Bruce, 1999
The Digital Ethnographer
http://www.cybersociology.com/files/6_1_virtualethnographer.html
Hypermedia offers ethnographers a powerful new medium for authoring. Its potentialities suggest various levels of convergence with the concerns of critical theory and post-paradigm ethnography. Nevertheless, the project of authoring academic ethnographic hypertexts is fraught with difficulty, not least due to the difficulties of formulating a new rhetorics which can offer the same persuasive power as the conventional printed narrative. Hypertext opens up particular kinds of authoring innovations, such as the linking together of data, analysis and interpretation in the same medium, and the juxtapositioning of materials in written, visual and aural forms. A new multi-semiotic ethnography is becoming possible through digital technologies, which will have to develop new ways of ordering academic argumentation and analysis.
Kollock Peter, 1999
The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace
http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/economies.htm
The Internet is filled with junk and jerks. It is commonplace for inhabitant of the Internet to complain bitterly about the lack of cooperation, decorum, and useful information. The signal-to-noise ratio, it is said, is bad and getting worse.
Kremser Manfred, 1999
Transforming the Transformed: African Derived Religions in Cyberspace
http://www.goethe.de/br/sap/macumba/kremser_long.htm
From a cultural anthropologistsperspective, interested in the correlations and convergencies betweenreligion, consciousness, and cyberspace, something significant is happeningat the turn of the millenium: the transition of mankind into a newanthropological space ¯ commonly called "cyberspace"or "space of knowledge" ¯ accompanied by the transformation ofhuman culture, communication, and consciousness.
Turkle Sherry, 1999
What Are We Thinking About When We Are Thinking About Computers?
http://web.mit.edu/sturkle/www/routledge_reader.html
Computers offer themselves as models of mind and as "objects to think with." They do this in several ways. There is, first of all, the world of computational theories. Some artificial intelligence researchers explicitly endeavor to build machines that model the human mind. Proponents of artificial life use computational processes capable of replication and evolution to redraw the boundaries of what counts as "alive." And second, there is the world of computational objects themselves: everything from toys and games to simulation software and Internet connections
Locke Christopher, Levine Rick, 1999
The cluetrain manifesto. The End of Business as Usual
http://cluetrain.com/book/95-theses.html
A powerful global conversation has begun. Through the Internet, people are discovering and inventing new ways to share relevant knowledge with blinding speed. As a direct result, markets are getting smarter—and getting smarter faster than most companies.
Stallmann Richard, 1999
L'Enciclopedia Universale Libera e le risorse per l'apprendimento
http://www.gnu.org/encyclopedia/free-encyclopedia.it.html
Un importante articolo in cui Richard Stallman nel lontano 1999 annunciava il progetto di creare una grande enciclopedia online.
Forte Maximilian C., 1999
From Smoke Cerimonies To Cyberspace: Globalized Indigenety, MultiI-Sited Research, and Internet.
http://www.centrelink.org/Internet.html
It is arguable that the "gloom and doom"
phase, particularly in North American Anthropology, could not have come
at a more inopportune time. The motivation in making this observation
stems from the transformation of the realities that ethnographers research
into more complex subjects, requiring new methods, broadened analytical
frames, and taking us into new fora of communication and cultural and interpersonal
interaction. Ethnography has become more challenging and promises
richer insights than ever before as a result of phenomena such as community
building in cyberspace and the transnationalization of putatively local,
Indigenous communities and issues. In this paper I examine these
subjects through reflections on my twenty-one months of field research
among the Caribs of Trinidad (still underway), by moving back and forth
between the description of a reconstructed indigenous ritual, and the field
methods that are used in gathering the data necessary for the description.
In this ritual I see a renegotiation of symbolic capital that spans local,
national, regional and global levels.
Serfaty Viviane, 1999
L'INTERNET : FRAGMENTS D'UN DISCOURS UTOPIQUE
http://www.chez.com/vserfaty/utopie.html
Viviane Serfaty, "L'Internet : fragment d'un discours utopique", Communication et Langages, n°119, janvier-mars 1999, p.106-117.
, 2000
The Birth of the Internet: An Architectural Conception for Solving the Multiple Network Problem
http://www.columbia.edu/~rh120/other/birth_internet.txt
Section V of Computer Science and the Role of Government in Creating the
Internet: ARPA/IPTO (1962-1986)
Silver David, 2000
Looking Backwards, Looking Forward: Cyberculture Studies 1990-2000
http://rccs.usfca.edu/intro.asp
Originally published in Web.studies: Rewiring Media Studies for the Digital Age, edited by David Gauntlett (Oxford University Press, 2000): 19-30
Aksoy Asu, 2000
The Possibilities of Transnational Turkish Television
http://www.photoinsight.org.uk/text/aksoy/aksoy.htm
Dr Asu Aksoy is a research associate at the Department of Media and Communications, Goldsmiths College, University of London. She is currently working on Turkish migrant identity and the impact of Turkish satellite television for Tiurkish identity in Europe. This project is part of the ESRC's Transnational Communities Programme. For more on this Programme and the research visit Transnational Communities website at www.transcomm.ox.ac.uk.
Utz Sonja, 2000
Social Information Processing in MUDs: The Development of Friendships in Virtual Worlds
http://www.behavior.net/JOB/v1n1/utz.html
With the rapid growth of the Internet, new communication forms have emerged. This study examines how friendships are developed in a special kind of virtual world: multi-user-dungeons (MUDs). According to the Social Information Processing perspective (Walther, 1992) people learn to verbalize online that which is nonverbal offline, with increasing time. The use of verbal paralanguage should be an important factor in the development of impressions. Sociability, as a general trait, and skepticism towards computer-mediated communication (CMC), as a situation-specific attitude, could also influence this process. One hundred and three MUD users completed a questionnaire concerning their online friendships, MUD use, attitude about MUDding, use of paralanguage, sociability, and skepticism toward CMC. Seventy-seven percent of the MUDders reported relationships with others. Results supported the Social Information Processing perspective: Sociability had little influence, whereas skepticism towards CMC was an important predictor.
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